How do you quit out of a Flashpunk AS3 game? Tower defense game in as3 adding the enemy. AS3: Tutorial on how to get started creating a game. Randomising level layout (AS3/Flashpunk) 0 “Access of undefined property” Errors AS3 FlashPunk. How to display player lives in game AS3. 1.Setting up the Game (a)Create a new Flash File (Action Script 3.0). Ensure that the frame rate is set to 24 and change the stage colour to black. (b)Save this newly created le. Flash Tutorial: Brick Breaker Game 48. This section of the site is dedicated to fully playable online games. We are going to add more free games and we are also interested in publishing other user's works. If you wish to publish your game, and share you experience as a web game developer read HERE for more info.
Learn how to make a flash game easily in AS3. Follow the tutorials and learn to make Pong, Snake, Breakout, Frogger, TD and other classic games!
- 45/100Normal result
- 5Successful tests
- 3Failed tests
- First response477 ms
- Resources loaded15.4 sec
- Page rendered674 ms
- Total page load time16.5 sec
Click here to check amazing Make Flash Game S content for India. Otherwise, check out these important facts you probably never knew about makeflashgames.com
We analyzed Makeflashgames.com page load time and found that the first response time was 477 ms and then it took 16 sec to load all DOM resources and completely render a web page. This is a poor result, as 90% of websites can load faster.
HTML 55.8 kB Images 645.1 kB Javascripts 158.1 kB CSS 9.4 kB In fact, the total size of Makeflashgames.com main page is 868.5 kB. This result falls beyond the top 1M of websites and identifies a large and not optimized web page that may take ages to load. 75% of websites need less resources to load and that’s why Accessify’s recommendations for optimization and resource minification can be helpful for this project. Images take 645.1 kB which makes up the majority of the site volume.- HTML optimizationHTML content can be minified and compressed by a website’s server. The most efficient way is to compress content using GZIP which reduces data amount travelling through the network between server and browser. This page needs HTML code to be minified as it can gain 10.4 kB, which is 19% of the original size. It is highly recommended that content of this web page should be compressed using GZIP, as it can save up to 46.1 kB or 83% of the original size.
- Image optimizationImage size optimization can help to speed up a website loading time. The chart above shows the difference between the size before and after optimization. Obviously, Make Flash Game S needs image optimization as it can save up to 111.7 kB or 17% of the original volume. The most popular and efficient tools for JPEG and PNG image optimization are Jpegoptim and PNG Crush.
- JavaScript optimizationIt’s better to minify JavaScript in order to improve website performance. The diagram shows the current total size of all JavaScript files against the prospective JavaScript size after its minification and compression. It is highly recommended that all JavaScript files should be compressed and minified as it can save up to 97.7 kB or 62% of the original size.
- CSS optimizationCSS files minification is very important to reduce a web page rendering time. The faster CSS files can load, the earlier a page can be rendered. Makeflashgames.com needs all CSS files to be minified and compressed as it can save up to 8.3 kB or 88% of the original size.
Network requests diagram
- makeflashgames.com
- main.css
- show_ads.js
- plusone.js
- ga.js
- ca-pub-5146523646685845.js
- zrt_lookup.html
- show_ads_impl.js
- sdk.js
- cm
- background.jpg
- mfg_fulllogo.png
- framework_tut.jpg
- jovia_tut1.jpg
- pong_tut2.jpg
- spaceinvaders_tut3.jpg
- sidescroll_tut4.jpg
- whack_tut5.jpg
- music_tut6.jpg
- jumper_tut7.jpg
- platform_tut8.jpg
- menu_tut.jpg
- towerdefense_tut.jpg
- frogger.png
- tictactoe.png
- simon.png
- snake.png
- memory.png
- breakout.png
- flappybird.png
- moonbladelogo.png
- lovecatchers.png
- snowmanlogo.png
- snowflakesfrenzy.png
- castle-defense-logo.png
- tut_setup.png
- tut_writetext.png
- tut_drawimage.png
- tut_controls_keyboard.png
- tut_controls_mouse.png
- tut_collision_detection.png
- star.png
- lovecatchers100.png
- mfg_logo.jpg
- preloader.png
- fps.png
- __utm.gif
- ads
- osd.js
- cb=gapi.loaded_0
- cb=gapi.loaded_1
- fastbutton
- 0730_toys-momsale-iab_300x250.gif
- sounds.png
- ads
- ads
- postmessageRelay
- cb=gapi.loaded_0
- cb=gapi.loaded_1
- W5F8_SL0XFawnjxHGsZjJA.ttf
- keycodes.png
- names.png
- 14404500683676928448
- abg.js
- m_js_controller.js
- googlelogo_color_112x36dp.png
- spritesheet.png
- adobeflashcs5-5.jpg
- learningflashcs6.jpg
- xd_arbiter.php
- xd_arbiter.php
- html5mobilegamedev.jpg
- pyschools.png
- androidguide.png
- 3193398744-postmessagerelay.js
- rpc:shindig_random.js
- gaminglogy.png
- ben10.png
- x_button_blue2.png
- s
- redir.html
- nessie_icon_tiamat_white.png
- Tqng9ngJVK4Gqvh3e602hP-HqlN49KFEUSDtmrOPmWo.js
- cb=gapi.loaded_0
- iframe.html
Our browser made a total of 87 requests to load all elements on the main page. We found that 56% of them (49 requests) were addressed to the original Makeflashgames.com, 9% (8 requests) were made to Apis.google.com and 6% (5 requests) were made to Pagead2.googlesyndication.com. The less responsive or slowest element that took the longest time to load (14.8 sec) belongs to the original domain Makeflashgames.com.
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Requests
The browser has sent 85 CSS, Javascripts, AJAX and image requests in order to completely render the main page of Make Flash Game S. We recommend that multiple CSS and JavaScript files should be merged into one by each type, as it can help reduce assets requests from 17 to 1 for JavaScripts and as a result speed up the page load time.
Javascripts
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CSS
AJAX
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Javascripts
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IP address
Makeflashgames.com uses IP address which is currently shared with 4 other domains. The more sites share the same IP address, the higher the host server’s workload is. It is strongly recommended that the host server should be changed or the hosting provider should be requested to give a different (separate) IP address for this domain.
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216.227.218.235
DNS records
Type | Host | Target/ip | TTL | Other |
---|---|---|---|---|
A | makeflashgames.com | 216.227.218.235 | 14399 | |
NS | makeflashgames.com | ns5.lunarbreeze.com | 21599 | |
NS | makeflashgames.com | ns6.lunarbreeze.com | 21599 | |
SOA | makeflashgames.com | 21599 | Mname: ns5.lunarbreeze.com Rname: alerts.lunarpages.com Serial: 2012082500 Refresh: 86400 Retry: 7200 Expire: 3600000 Minimum-ttl: 86400 | |
MX | makeflashgames.com | makeflashgames.com | 14399 | Pri: 0 |
Language
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Claimed
Language claimed in HTML meta tag should match the language actually used on the web page. Otherwise Makeflashgames.com can be misinterpreted by Google and other search engines. Our service has detected that English is used on the page, and neither this language nor any other was claimed in <html> or <meta> tags. Our system also found out that Makeflashgames.com main page’s claimed encoding is utf-8. Use of this encoding format is the best practice as the main page visitors from all over the world won’t have any issues with symbol transcription.
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HTTPS certificate
Makeflashgames.com has no SSL certificate. Web browsing can be safer with HTTPS connection, so we suggest that it should be obtained for this site.
Visitor World Map
Country of origin for 22.3% of all visits is India. It lies approximately 8590 miles away from the server location (United States) and such a long distance can negatively affect website speed, as it takes some time for data to travel back and forth between those places. That’s why one of the best ways to speed up Makeflashgames.com page load time for the majority of users is moving the server to India or just closer to the user base.
How to install mods in skyrim xbox 360. Install Nexus Mod ManagerRegister an account on the Nexus website.Download the Nexus Mod Manager (NMM).Install and then run NMM.Confirm the location of Skyrim Special Edition.Select Skyrim Special Edition.Hit OK.Choose where you wish to store downloaded mods (default drive is the one with Skyrim SE installed). Modding Skyrim for the Xbox 360 Insert a USB flash drive into your Xbox 360. Power on your Xbox 360 and select 'Settings' from the main menu. Select 'System,' then select 'Storage.' Select the drive to which your Skyrim profile is saved. Select 'Gamer Profiles,' then select the Skyrim profile.
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makeflashgames.com
Active6 years, 4 months ago
I've been stuck on this problem for a very long time now, I've searched around alot and tried stuff, but nothing works. Some explanations are just very hard for me to understand as Im pretty new to programming overall and got alot to learn.
I have two problems
1: The ball wont collide with the bricks sometimes when the speed is too fast.
2: The ball is capable of hitting 2 bricks.Both problems is related to the fact that 60 fps isnt enough for my type of collision detection to work properly.
I just need someone to explain in a simple way as possible what I need to do to make a collision detection that will prevent this from happen.
Here's my current collision code:
Thank you and sorry for my bad english, its not my motherlanguage.
LeyonLeyon
2 Answers
One solution is to move the ball in smaller iterations, multiple times in a given frame.
For example, and I am giving this solution assuming that you are moving the ball based on the time elapsed from the last frame.
Suppose that 30 milliseconds have elapsed since the last frame update. In that case you would update the movement/collision twice in that frame using 15 millisecond as your time elapsed.
The higher resolution of collision you want, the more iterations you would do.
Here's an example :
prototypicalprototypical6,28833 gold badges2020 silver badges3434 bronze badges
You could work out how far the ball travels each frame (
A
) based on its speed, how far the ball is from the paddle (B
) and if A > B
manually trigger a collision that frame.You're essentially checking every bricks
X
and Y
coordinate to the balls X
and Y
coordinate, so if the bricks are stored in an array this becomes: Sqrt( Sqrd(p2.x - p1.x) + Sqrd(p2.y - p1.y))This is a very good tutorial on high speed collison detection:http://www.newgrounds.com/bbs/topic/1072673
Simon McArdleSimon McArdle